It is rather weak weapon due to its low damage and limited ammunition and is generally only used in the early waves to kill weak zeds such as clots or stalkers save ammunition or dosh for other weapons.
Killing floor 9mm damage hoe.
The 9mm pistol cannot be dropped or sold and it has no weight.
Anyone can do hoe solo with a little practice.
Off perk rail gun in lock on mode 280 damage vs e d a r s chest 67 armor hp 150 core hp with x3 5 damage.
If you have a group that you can count on who knows what they re doing you can play hoe.
But most people.
Pistols were an extremely easy way to plow through hoe waves 1 3.
Since perks always begin with their tier 1 weapon the 9mm pistol serves more of a back up role in this game.
The 9mm pistol is the basic sidearm that every player spawns with at the beginning of a game.
Soloing this game is pretty boring to be honest.
Gore of the weapon and whether or not it will apply a damage over time effect.
Playing hoe in a 6 player pug is much easier said than done.
However because of the limited ammo provided at spawn and low damage many players prefer to begin the game as berserkers and knife the clots and gorefasts that make up most of the first wave.
Killing floor 1 westlondon hoe 9mm musket.
For the 9mm pistol in the first killing floor click here.
Each weapon has it s own specific damage type ie.
It is the weakest firearm in the game and is generally only used in the early waves to save ammunition or cash for other weapons.
The 9mm pistol is the basic sidearm that every player spawns with at the beginning of a game.
But killing floor is about 6 player co op.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
For example it is impossible to one shot kill e d a r by shooting their chest core with the weapon that does more damage than both armor and core have unless this damage is huge enough to kill e d a r via depleting its body health.
As such it is mostly only used as a last resort when a player has exhausted all other forms of.
Being able to have tons of ammo forgot how much it use to have on top of a way to increase it s damage through upgrades which they obviously had intention of adding would make the early waves.
Now consider the upgrade mechanic they added.
9mm pistol damage in addition to belonging to a specific group ie.
It also determines the visuals ie.
It s a lot about luck.
The sharpshooter perk increases damage done and all headshots with the 9mm tactical pistol count towards perk advancement.
As such it is mostly only used as a last resort when a player has exhausted all other forms of ammunition.
The 9mm pistol is a default weapon available to all perks in killing floor 2.